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A Phoenix Must Burn

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Devlog

  • Progress Report - June 12th, 2024
    June 12, 2024 by Rosa Richter
    My focus has been getting the game to the point where I’d be happy to make this page public. That means that folks must be able to effectively navigate the solar system. So, I have been working on a... Continue reading
  • Plans for the prototype
    June 08, 2024 by Rosa Richter
    The best time to change plans is during the prototyping phase. So I changed plans. I’ve gotten pretty comfortable with Godot now, and making a straight-up clone of Space Engineers isn’t an idea th... Continue reading
  • Nightly builds now available
    June 01, 2024 by Rosa Richter
    Nightly builds are now being automatically deployed to itch, so you can get the latest development version of the game within twenty-four hours of me making the change. This works for all platforms th... Continue reading
  • First upload!
    May 30, 2024 by Rosa Richter
    This marks the first upload of A Phoenix Must Burn, my first game. I’ve had a blast working on this so far. It’s barely a prototype yet, but getting feedback early & often is super important. At t... Continue reading
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